Twin Shooter will start automatically when the page loads. There is no end to the level. To restart, refresh the page.
This game was built as a learning experience after Gravity Bomber was released. Gravity Bomber was a relatively easy development as a lot of it had been figured out before in an earlier Gamemaker version, but Twin Shooter, while in many ways a simpler game, allowed me to more fully understand some of the underlying systems in Unity and how to use concepts such as Serializable Objects to build custom levels and enemies. It was never completed, and while controlling the ships can be fiddly there is something entertaining in the core gameplay that means it may be picked up again in the future.
Developed in Unity.